링크사랑
Sequence producer, Eiji Aonuma discussed that a Main element of Link's design is the fact that players ought to relate to him and place them selves in his sneakers, while nonetheless enjoying as by themselves. Link is silent to enable the participant to interpret how he Seems, make selections with the character and become the hero.[4]
Breath of the Wild and Tears on the Kingdom are set in the different timeline from the principle one In line with Nintendo, and therefore don't have any immediate connection on the Links from prior game titles. Spinoff appearances}